JAM rules for Dodgeball - 7" Format


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Dodgeball

Any issue that arises that is not covered in the league rules should be settled by the two team captains. The issue should then be brought to the attention of JAM so information can be added to the league rules. 

 

JAM is for Everyone – Inclusion Statement

Our program offerings are designed to be inclusive for all members of the JAM community. Our goal is to create a welcoming gender policy that uplifts and supports each player where they are at. To ensure we can offer something for everyone, our programs may be offered in the following formats: Mixed-Gender, Women's, Men's, and Open.

Many of our league rules specify gender-based roster requirements, the goal of which is to ensure that each player has an equal opportunity to be included in gameplay.

Everyone participating in a JAM program is welcome to compete based on their gender identity and gender expression; regardless of their gender assigned at birth. Members whose gender identity does not align with the binary man/woman construct are welcome to play in all our mixed-gender and open programs.

Nonbinary, trans, genderqueer, and all other players who identify as a gender minority can count towards the roster minimums for either men or women in our mixed-gender leagues.

 

Game Time

All Dodgeball games are approximately 55 minutes in length. Please arrive early to ensure you get full use of your allotted court time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: If you’re playing without an official score clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes of your game, a warning to play the final round, and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is a scheduled 5-minute stoppage for halftime unless requested by one of the teams to pass on the stoppage of play.

Changing Sides: If one side of a venue has a potential advantage (i.e. stage at one end, etc.), teams should agree before the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). If a switch is requested, then it must be accommodated by the opposing team.

 

Players

Teams are comprised of six (6) players on the court at a time. A default will occur if any team cannot field a squad by 10 minutes after the official start time.

Roster Numbers: Each team must have a minimum of two (2) men or gender minority player and two (2) women or gender minority player on the court at once.

Defaults: Teams will default a match if they cannot provide a full team 10 minutes after the scheduled start time. A team can play with a minimum of 4 people, as long as the roster minimum is met. 

Exceptions: Captains may agree to waive the rules regarding roster requirements but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

Substitutions: The 6 players that start each game are the ONLY players that can play during that particular game (i.e. for that point). Substitute players must wait until the next game before playing. Teams can alter their roster for each game, as long as the roster requirements are met. Exception: Injured players can be substituted midway during a game if necessary (man or gender minority for men, woman or gender minority for women).

 

Playing Area

All Dodgeball gyms vary in size and there is no set standard for a JAM Dodgeball surface.

 

Equipment/Set Up

For this format of the league, we will be using the smaller, 7" balls.

Players are not permitted to wear gloves.

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

 
Officiating

 

SOME RULES THAT MAY DIFFER FROM 8" DODGEBALL

 
Starting the Game and General Rules:

OPENING RUSH

  1. Both teams line up 6 players at the back of the court (minimum 2 women and 2 men on the court.)

  2. The foot is on the backline/hand touching the wall.

  3. The farthest right player on each team runs to get the 3 balls at the centerline. Teams can decide how many players go up to get the balls. This is called the opening rush.

  4. The players grab the balls and run them past the “activation” line, now all balls are active and can be thrown from anywhere on the court.

  5. This is the only time you are allowed to cross the center line.

  6. All balls should be taken during the opening rush, if they are left at the center line they are anyone’s balls and may cause your team to have a disadvantage.

CHOOSING BURDEN

  1. Once teams distribute the balls after the opening rush, the team with the most balls starts. If the balls are divided equally, we pick who has the most players, if both sides are equal then the “ref” or a selected person chooses which side has burden for the first round only. Subsequent rounds will give burden to the team who got a point last.

  2. The side that has burden needs to throw at least 1 ball within 10 seconds.

  3. If the count gets down to 1 and no balls are thrown, ALL BALLS get passed to the opposing team.

  4. Throws must be targeted otherwise they are considered “invalid throws” and that player is out. These throws tend to look silly and not calculated in nature.

  5. As the round progresses and players get hit off, burden continues to be selected until the round is won by one of the sides. (Although burden is being selected, anyone from any side with a ball can throw to the opposing team.) The count restarts when a ball is thrown across the center line or when the “play” slows down enough to figure out which side has burden.

  6. Burden goes to the team that has more balls if the balls are divided equally then burden goes to the side with more players, at the beginning of each round, burden goes to the team that won the last point.

 

 

Scoring/Winning:

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely; players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted at JAM venues. Any offenders will be asked to leave the league without a refund. No exceptions.